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Found 3 Skills
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures