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Found 8 Skills
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer). Part of the AlterLab GameForge collection.
This skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game progression", "define core loop", "art direction", "audio design plan", "monetization strategy", "game concept document", "plan my game before coding", or wants to produce a structured design document for a Phaser 4 game before writing any code.
AAA-quality Game Design Document creation for casino-farming hybrid games. Use when creating GDDs, minigame specifications, system design documents, feature briefs, or technical design docs. Triggers on requests for game design documentation, mechanic specifications, system breakdowns, or professional game dev deliverables. Specialized for card game mechanics, farming simulation systems, and hybrid genre documentation.
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Create lightweight, living game design documents for AI-built games. Use when writing a game design brief, system spec, feature contract, content schema, implementation handoff, decision log, or when a coding agent needs durable project memory.
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Design game experiences, systems, and levels. Consolidate the selected concept into a single GAME_DESIGN document that defines the player promise, core loop, world responses, essential systems, level pacing, feedback, failure states, and a fully playable prototype. This applies to designing game worlds, deepening gameplay and level design, creating game design documents, and designing branching story structures, scenes, dialogue, and narrative consequences.
Create or update a Game Design Document that is actionable for design, engineering, QA, production, and content teams.