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Found 6 Skills
Use this when you are working on file operations like reading, writing, scanning, or deleting files. It summarizes the preferred file APIs and patterns used in this repo. It also notes when to use filesystem helpers for directories.
Build CLI scripts alongside MCP servers for terminal environments. File I/O, batch processing, caching, richer output formats. Templates for TypeScript scripts and SCRIPTS.md. Use when: MCP companion scripts, batch processing, saving results to files, CLI API wrappers. Troubleshoot: context too large, no file access, batch input.
Guides using bun.sys for system calls and file I/O in Zig. Use when implementing file operations instead of std.fs or std.posix.
Use when working with Bun's runtime APIs including file I/O, HTTP servers, and native APIs. Covers modern JavaScript/TypeScript execution in Bun's fast runtime environment.
Instructions for applying mathematical transformations to temperature data based on rules in weather-orchestration/input.md
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.