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Found 6 Skills
Use this skill when discussing UI components, design systems, frontend implementation, or component architecture. Guides thinking about Atomic Design methodology - atoms, molecules, organisms - and promotes component reuse over creation. Triggers on UI/frontend discussions, "what components do we need?", "should I create a new component?", or design system questions.
Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
Strategic clinical trial design feasibility assessment using ToolUniverse. Evaluates patient population sizing, biomarker prevalence, endpoint selection, comparator analysis, safety monitoring, and regulatory pathways. Creates comprehensive feasibility reports with evidence grading, enrollment projections, and trial design recommendations. Use when planning Phase 1/2 trials, assessing trial feasibility, or designing biomarker-driven studies.
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, designing systems, or making architectural decisions. Enters plan mode, reads all available docs, explores the codebase deeply, then interviews the user relentlessly with ultrathink-level reasoning on every decision until a shared understanding is reached. Produces a validated design spec before any implementation begins. Triggers on feature requests, design discussions, refactors, new projects, component creation, system changes, and any task requiring design decisions.
Produces a design-plan (living document like an exec-plan) that maps an app domain to feature groups using Apple Design DNA patterns. Each feature group becomes a milestone buildable in one ios-taste session. Use when the user describes an app idea, domain, or workflow and needs a structured plan before building. Triggers on "plan this app", "what features does X need", "design plan", "feature breakdown", "what screens do I need", or any pre-build planning question. Also trigger when the user provides workflow notes or user interview results. CRITICAL: This skill produces a DESIGN-PLAN document only. It does NOT generate SwiftUI code, layouts, or visual design.
Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.