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Found 139 Skills
Ensure that C# types are documented with XML comments and follow best practices for documentation.
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Write modern, high-performance C# code using records, pattern matching, value objects, async/await, Span<T>/Memory<T>, and best-practice API design patterns. Emphasizes functional-style programming with C# 12+ features.
Run and debug C# MCP servers locally. Covers IDE configuration, MCP Inspector testing, GitHub Copilot Agent Mode integration, logging setup, and troubleshooting. USE FOR: running MCP servers locally with dotnet run, configuring VS Code or Visual Studio for MCP debugging, testing tools with MCP Inspector, testing with GitHub Copilot Agent Mode, diagnosing tool registration issues, setting up mcp.json configuration, debugging MCP protocol messages, configuring logging for stdio and HTTP servers. DO NOT USE FOR: creating new MCP servers (use mcp-csharp-create), writing automated tests (use mcp-csharp-test), publishing or deploying to production (use mcp-csharp-publish).
Generate a complete MCP server project in C# with tools, prompts, and proper configuration
C# error handling, validation, and Result pattern best practices. Use when handling exceptions, implementing validation, designing error responses, or choosing between exceptions and Result types.
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
Use when building C# applications with .NET 8+, ASP.NET Core APIs, or Blazor web apps. Invoke for Entity Framework Core, minimal APIs, async patterns, CQRS with MediatR.
Get best practices for C# async programming
C# code review skill. Analyzes code quality from OOP, SOLID, GoF design pattern, modern C# features, and performance perspectives. Use before pull requests, when optimizing code, or auditing legacy codebases.
Run single-file C# programs as scripts for quick experimentation, prototyping, and concept testing. Use when the user wants to write and execute a small C# program without creating a full project.
C# 12 / .NET 8 development specialist covering ASP.NET Core, Entity Framework, Blazor, and modern C# patterns. Use when developing .NET APIs, web applications, or enterprise solutions.