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Found 11 Skills
To be used when the user mentions tasks related to ARCS/arcs-sdk, cross-compilation toolchain (riscv64-unknown-elf-gcc), cskburn, flashing, /dev/ttyACM*, serial port logs, etc.: Responsible for repository pulling, environment setup, compilation, flashing, running and log reading; Not responsible for code writing/understanding, code development is handled by Claude Code itself
CMake build system skill for C/C++ projects. Use when writing or refactoring CMakeLists.txt, configuring out-of-source builds, selecting generators (Ninja, Make, VS), managing targets and dependencies with target_link_libraries, integrating external packages via find_package or FetchContent, enabling sanitizers, setting up toolchain files for cross-compilation, or exporting CMake packages. Activates on queries about CMakeLists.txt, cmake configure errors, target properties, install rules, CPack, or CMake presets.
Cross-compilation with GCC skill for embedded and multi-architecture targets. Use when setting up cross-gcc toolchains, configuring sysroots, building for ARM/AArch64/RISC-V/MIPS from an x86-64 host, troubleshooting wrong-architecture errors, or running cross-compiled binaries under QEMU. Activates on queries about cross-compilation triplets, sysroot, pkg-config for cross builds, embedded toolchains, or Yocto/Buildroot integration.
Rust cross-compilation skill. Use when building Rust binaries for a different target architecture or OS, using cross or cargo-zigbuild for hermetic cross-compilation, configuring .cargo/config.toml for cross targets, or targeting embedded and bare-metal systems. Activates on queries about Rust cross-compilation, rustup targets, cross tool, cargo-zigbuild, aarch64-unknown-linux-gnu, thumbv7m-none-eabi, or building for embedded.
Zig cross-compilation skill. Use when cross-compiling Zig programs to different targets, using Zig's built-in cross-compilation for embedded, WASM, Windows, ARM, or using zig cc to cross-compile C code without a system cross-toolchain. Activates on queries about Zig cross-compilation, zig target triples, zig cc cross-compile, Zig embedded targets, or Zig WASM.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Zig compiler skill for systems programming. Use when compiling Zig programs, selecting optimization modes, using zig cc as a C compiler, reading Zig error messages, or understanding Zig's compilation model. Activates on queries about zig build-exe, zig build-lib, optimize modes, ReleaseSafe, ReleaseFast, ReleaseSmall, zig cc, zig ast-check, or Zig compilation errors.
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
Cross-compile OBS Studio plugins from Linux to Windows using MinGW, CMake presets, and CI/CD workflows. Covers toolchain files, headers-only linking, OBS SDK fetching, and multi-platform artifact packaging. Use when building OBS plugins for Windows from Linux or setting up CI pipelines.
Zig systems programming with manual memory and no hidden control flow. Use for .zig files.
Guide for cross-compiling complex C programs (like DOOM) for embedded MIPS environments with custom VM runtimes. This skill applies when building software that targets MIPS architecture with limited stdlib support, custom syscall interfaces, or JavaScript-based VM execution environments. Use when cross-compiling games, applications, or any C code for constrained MIPS targets.