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Found 108 Skills
Generates standalone Markdown reference documentation for any Qt/C++ source files — Qt Widgets classes, Qt Quick backends, Qt/C++ modules, plain C++ utilities, structs, free-function headers, and entry points like main.cpp. Use this skill to document any .h or .cpp file: Qt classes, plain C++ code, utility helpers, or application startup files. Triggers on: "document this class", "write docs for my C++", "document main.cpp", "C++ API docs", "document my Qt app", or whenever C++ or header files are provided and documentation is needed. Works with single files, pasted code, or entire project folders. DO NOT use if the user asks for QDoc format output.
Use when building C++ applications requiring modern C++20/23 features, template metaprogramming, or high-performance systems. Invoke for concepts, ranges, coroutines, SIMD optimization, memory management.
C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
Principal backend engineering intelligence for C++ systems and performance-critical services. Actions: plan, design, build, implement, review, fix, optimize, refactor, debug, secure, scale backend code and architectures. Focus: correctness, memory safety, latency, reliability, observability, scalability, operability.
Automatically sorts C/C++ header files (#include statements) with full support for conditional compilation blocks. Use when Claude needs to organize
Guidelines for modern C++ development with C++17/20 standards, memory safety, and performance optimization
Use when writing Unreal Engine C++ code involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection, or smart pointers. Also use when the user asks about "UE C++", USTRUCT, UENUM, FName, FText, TObjectPtr, TWeakObjectPtr, UObject lifetime, UE_LOG, or UE subsystems. For module build configuration, see ue-module-build-system. For Actor/Component architecture, see ue-actor-component-architecture.
Write idiomatic C++ code with modern features, RAII, smart pointers, and STL algorithms. Handles templates, move semantics, and performance optimization. Use PROACTIVELY for C++ refactoring, memory safety, or complex C++ patterns.
Use only when writing/updating/fixing C++ tests, configuring GoogleTest/CTest, diagnosing failing or flaky tests, or adding coverage/sanitizers.
Write modern C++ with RAII, smart pointers, and STL. Use for C++ development, memory safety, or performance optimization.
Runs LLM inference on CPU, Apple Silicon, and consumer GPUs without NVIDIA hardware. Use for edge deployment, M1/M2/M3 Macs, AMD/Intel GPUs, or when CUDA is unavailable. Supports GGUF quantization (1.5-8 bit) for reduced memory and 4-10× speedup vs PyTorch on CPU.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.