Loading...
Loading...
Found 14 Skills
Apply professional color grading and correction to videos using each::sense AI. Create cinematic looks, film emulations, color corrections, and stylized grades for any video content.
Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the GPU; assigning tone-map and output conversion; or placing and validating 3D LUTs.
Provider-independent color grading and finishing direction for generated video, ads, trailers, product films, social clips, explainers, and mixed-source edits. Use when planning, directing, reviewing, or QAing color correction, shot matching, exposure, contrast, saturation, skin/product color protection, look development, LUT/reference use, SDR/HDR color management, delivery constraints, generated-media artifacts, editor/compositor handoff, and finishing QC.
Edit existing videos with AI using each::sense. Apply effects, color grading, speed changes, trimming, transitions, style transfer, and visual enhancements. Transform raw footage into polished content. Use for: color grading, speed ramping, style transfer, video enhancement, social media edits, content post-production. Triggers: edit video, video editing, color grade, speed change, video effects, trim video, video filter, slow motion, timelapse, video style, video enhance, post production
Generate new video against a distilled style pack and cut it into a finished piece - plan takes from the reference's cut rhythm, generate on fal, grade with the pack's measured LUT, cut at the measured cadence, weave in existing footage, composite overlay plates, mint 3D props, and verify the result numerically. Use when the user wants to make a video in a captured style, supplement existing footage, or assemble generated clips into a real edit.
Use when editing and enhancing images for Xiaohongshu content, improving photo quality with filters and adjustments, creating visually appealing images, or preparing images for carousel posts
Measure a set of reference videos into a reusable style pack - colour grade as a 3D LUT, cut rhythm as a shot-length distribution, hero stills, screen-blend overlay plates, and a text spec for a generative model. Use when the user wants to capture the look of reference footage, build a repeatable look, mint assets from references, or reproduce someone's grade and pacing.
Analyze, develop, correct, match, and batch color-grade camera RAW, DNG, JPEG, and PNG photographs with a deterministic, non-generative pipeline, plus explicitly approved source-derived highlight diffusion and bounded output sharpening. Use whenever the user asks to process RAW photos, color grade, color correct, fix exposure or white balance, match a reference image, create a cinematic, vivid, dreamy, documentary, soft-glow, or film-like look, make a photo set cohesive, or explicitly sharpen an already focused photo without repair, generation, geometry, identity, facial-feature, object, text, or scene-content changes.
Apply, configure, and modulate WebGPU post-processing shaders, cinematic color grading, tone mapping, procedural VFX, and on-device vision (object tracking, instance segmentation, pose, person mattes) in framefields. Use when adding blur, grain, LUTs, relighting, curves, greenscreen color keying, subject cutouts, or tracking-driven effects in framefields compositions.
Use when giving a Layer video cut one consistent finish: a colour wash in brand colours, a retro CRT or VHS look, film grain and light leaks, a glitch hit on a cut, keying out a green or blue screen, lifting a cut-out logo off the frame, or filling the bars behind a clip. Also when shots in one edit do not match. Keywords: look, grade, filter, tint, duotone, film grain, vignette, scanlines, glitch, chroma key, green screen, drop shadow.
Apply, configure, and modulate WebGPU post-processing shaders, cinematic color grading, tone mapping, procedural VFX, and on-device vision (object tracking, instance segmentation, pose, person mattes) in gitframes. Use when adding blur, grain, LUTs, relighting, curves, greenscreen color keying, subject cutouts, or tracking-driven effects in gitframes compositions.
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.