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Found 61 Skills
This skill should be used when the user asks to "asset", "hardware asset", "software asset", "asset lifecycle", "inventory", "license management", "asset allocation", "HAM", "SAM", or any ServiceNow Asset Management development.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Luban - Skill Polishing Workshop. Transform a "usable Skill" into a public Skill asset that is "understandable, installable, shareable, verifiable, and continuously evolvable". The methodology consists of five craftsman-like steps: 1. Material Inspection: First challenge whether the premise of this Skill is valid; directly state if the "material" is not worth polishing. 2. Peer Research: Search for similar Skills online to clarify its position in the ecosystem. 3. Dimension Measurement: Evaluate using three metrics - structure, actual testing, and live verification (live verification means reconciling with real running outputs; a green CI can be deceptive). 4. Iterative Refinement: Freeze the original version as a baseline; only retain changes that pass the verification gate, otherwise revert. Try to institutionalize verification methods as tools and rules in the repository. 5. Post-Release Iteration: Release is not the end; maintain a benchmark observation list, and start the next iteration based on real feedback. This tool is used when users want to upgrade, optimize, polish, productize, or release their self-developed Skills. The final deliverables include a structured Skill Polishing Report, directly replaceable rewritten segments, and a shareable "Graduation Certificate" result card that can be screenshot. Trigger phrases include but are not limited to: "Let Luban take a look at this skill", "Polish at Luban's Workshop", "Polish my skill", "Upgrade my skill", "Optimize this skill", "Skill check-up", "Skill audit", "Productize my skill", "How to release this skill", "Benchmark against similar skills", "Why no one installs my skill", "Help me publish my skill to GitHub/ClawHub", "Improve SKILL.md". Even if users only provide a Skill directory, GitHub repository link, or a segment of SKILL.md saying "Help me figure out how to modify it", it should be triggered as long as the context is about making the Skill more usable and shareable. Do NOT use this for creating a new Skill from scratch (use skill-creator), regular code review (use code-review), or rewriting ordinary prompts unrelated to Skill assets.
Full video production workflow for Remotion projects. Teaches how to orchestrate MCP tools (TTS, music, SFX, stock footage, video analysis) into complete Remotion compositions. Use this skill whenever producing a video that needs audio, voiceovers, music, stock footage, or analyzing existing video files.
Manage Alibaba Cloud ApsaraVideo VOD resources and media workflows via OpenAPI/SDK. Use for upload and media asset operations, transcoding templates, playback authorization, AI processing jobs, and VOD troubleshooting.
Flexera integration. Manage data, records, and automate workflows. Use when the user wants to interact with Flexera data.
Rspack best practices for config, CLI workflow, type checking, CSS, bundle optimization, assets and profiling. Use when writing, reviewing, or troubleshooting Rspack projects.
Knowledge Blacksmith: Used to non-destructively merge and append new practical experience (new pitfalls encountered, new boundaries discovered, better solutions) into existing knowledge cards. The core principle is "extremely conservative minimally invasive surgery" - strictly prohibited from deleting or over-simplifying high-value experience (pain points, mistake records) in the original assets, and only upgrade old assets through Append and structured Merge. Trigger signals: `/asset-evolve`, `/asset-update`
Run fact-grounded image generation batches for short-form video production, especially persona images, first-frame candidates, and light consistency edits. Use this when persona and concept inputs already exist and you need local image assets, prompt records, and reusable model-call metadata. This skill should stay anchored to benchmark-backed persona locks and should save both raw provider responses and normalized local asset manifests.
UE5 Audio MCP plugin TCP control. Use when sending commands to the Unreal Editor plugin, building MetaSounds graphs via TCP, scanning blueprints, listing assets, or debugging the plugin connection on port 9877.
Bridges asset requirements from motion design specs to production-ready assets. Parses specs for required assets, recommends free/paid sources, provides format conversion guidance, generates validated import code, and offers asset preparation checklists. Use when preparing assets for Remotion projects or when asked "where to get assets", "how to prepare assets", "asset formats for Remotion".
KuCoin Assets management using the KuCoin API. Account information, balances, deposits, withdrawals, sub-accounts, and fee rates. Authentication requires API Key, API Secret, and Passphrase.