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Found 17 Skills
Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.
Architecture validation and patterns for clean architecture, backend structure enforcement, project structure validation, test standards, and context-aware sizing. Use when designing system boundaries, enforcing layered architecture, validating project structure, defining test standards, or choosing the right architecture tier for project scope.
Software architecture patterns and best practices
Internal skill. Use cc10x-router for all development tasks.
Design, evaluate, and document software architecture patterns
Choose and implement iOS architecture patterns (MVVM, TCA, Clean Architecture) based on feature complexity. Use when designing architecture for new features or refactoring existing code.
Complete guide for enterprise architecture patterns including domain-driven design, event sourcing, CQRS, saga patterns, API gateway, service mesh, and scalability
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Expert-level system design, architecture patterns, scalability, and distributed systems
AWS development with infrastructure automation and cloud architecture patterns
Guide feature development with architecture patterns for any tech stack. Covers frontend, backend, full-stack, and automation projects. Use when adding new features, modifying systems, or planning changes.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.