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Found 21 Skills
Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.
Design, evaluate, and document software architecture patterns
Architecture validation and patterns for clean architecture, backend structure enforcement, project structure validation, test standards, and context-aware sizing. Use when designing system boundaries, enforcing layered architecture, validating project structure, defining test standards, or choosing the right architecture tier for project scope.
Software architecture patterns and best practices
Internal skill. Use cc10x-router for all development tasks.
Choose and implement iOS architecture patterns (MVVM, TCA, Clean Architecture) based on feature complexity. Use when designing architecture for new features or refactoring existing code.
Use when composing iii primitives into backend architectures: durable workflows, reactive backends, agentic pipelines, event-driven CQRS, effect pipelines, and trigger-transform-action automation.
Complete guide for enterprise architecture patterns including domain-driven design, event sourcing, CQRS, saga patterns, API gateway, service mesh, and scalability
Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.
Systematically analyze codebase structure, complexity, dependencies, and architectural patterns to understand project organization
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Guide feature development with architecture patterns for any tech stack. Covers frontend, backend, full-stack, and automation projects. Use when adding new features, modifying systems, or planning changes.