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Found 193 Skills
Scaffolds a production-ready Next.js turborepo with TypeScript, Tailwind CSS, shadcn CLI, Blode UI components from ui.blode.co, blode-icons-react, Biome, Ultracite, and Vercel deployment. Use when creating a new Next.js app, bootstrapping a turborepo, scaffolding a web project, starting a new website, or asking "create a Next.js project."
Consumer-side guide for integrating @lodev09/react-native-true-sheet into a React Native app. Use this skill whenever the user wants to add, configure, control, or debug a bottom sheet using TrueSheet — including ref-based sheets, named global sheets, web support with TrueSheetProvider/useTrueSheet, React Navigation or Expo Router sheet flows, Reanimated-driven animations, scrolling content, stacking, headers/footers, detents, side sheets, keyboard handling, dimming, liquid glass, and Jest testing. Also use when the user is migrating from v2 to v3, troubleshooting layout or gesture issues, or asking about any TrueSheet prop, event, or method — even if they don't mention "TrueSheet" by name but describe a bottom sheet in a React Native context.
Flodesk integration. Manage Users, Subscribers, Emails, Workflows. Use when the user wants to interact with Flodesk data.
User pairing, authentication, and trust management
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, frame budgets, lazy loading, and profiling tools. Use when optimizing render performance, handling large scenes, or debugging frame rate issues.
Look up available Korean national forest recreation lodging or camping slots on foresttrip.go.kr. Use when the user asks for 숲나들e or 자연휴양림 빈 객실/빈자리 조회, not for booking.
Expert-level Tableau Desktop/Server, calculated fields, LOD expressions, dashboards, data blending, and performance optimization
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
Use when optimizing a Roblox game for better frame rates, reducing lag, improving server or client performance, diagnosing FPS drops, handling large worlds, or when asked about streaming, draw calls, object pooling, LOD, MicroProfiler, or expensive loop operations.
Use this skill when working with World Partition, level streaming, level travel, OpenLevel, ServerTravel, data layer, world subsystem, level instance, sub-level, seamless travel, open world, or HLOD. See references/streaming-patterns.md for configuration patterns by game type.