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Found 3 Skills
Generate React Native Reanimated animation code for React Native apps. Use when user asks to create, implement, or add animations in React Native — including transitions, gestures, scroll-linked effects, layout animations, layout transitions, entering/exiting animations, CSS animations, CSS transitions, shared element transitions, color animations, parallax, fade, slide, scale, spring, timing, decay, keyframes, worklets, accordion, bottom sheet, flip card, collapsing header, or any motion effect using react-native-reanimated. Also use for integrating react-native-gesture-handler with Reanimated, understanding worklets, animating between screens, testing animations with Jest, or checking which properties are animatable.
React Native Reanimated 4.x best practices, 60fps animation patterns, bug fixing, and code enhancement for Android and iOS. Use when writing, reviewing, fixing, or optimizing Reanimated animation code, gesture-driven interactions, worklets, layout animations, or shared element transitions. Triggers on tasks involving react-native-reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, Gesture.Pan, layout animations, worklet debugging, animation performance optimization, or troubleshooting janky animations. Also use when the user wants to fix animation bugs, enhance animation smoothness, review gesture code, or achieve 60fps on both Android and iOS. Also triggers when the user asks to review, audit, check, or upgrade their Reanimated code to best practices, or asks "is my animation code good", "check my reanimated code", "update to best practices", "review my animations", or similar requests.
Builds performant animations and gesture-driven interactions in React Native (Expo) apps using React Native Reanimated v4 and React Native Gesture Handler (GestureDetector / hook API). Use when implementing UI motion, transitions, layout/entering/exiting animations, CSS-style transitions/animations, interactive gestures (pan/pinch/swipe/drag), scroll-linked animations, worklets/shared values, or debugging animation performance and threading issues.