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Found 5 Skills
Adapt novels/stories into interactive novel web games (React SPA), featuring AI-generated assets (optional videos/images), optional TTS narration, procedural audio, branching story engine, and save system. Use the `bl` CLI for asset generation (`bl video generate` / `bl image generate` / `bl speech synthesize`). Activate when users mention interactive novels, text adventure games, novel-adapted games, H5 interactive games, branching storylines, or visual novels.
Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
OpenGame is an open-source agentic framework for end-to-end web game creation from a single text prompt, using LLMs, Game Skill (Template + Debug), and headless browser evaluation.