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Builds playable homage games (original takes on well-known games, with original names and art) whose in-game captures must hold up side by side with real shipped-game screenshots. Orchestrates separate planner, builder, and critic subagents through a brief with locked reference shots, a plan, a playable loop, a staged art pipeline, and live captures, then runs fresh-critic rounds against a per-game Visual Bar until WIN, with a diagnoser for stuck loops and a final orchestrator visual read before handoff. Use when asked to build, polish, or compare homage games or vertical slices where visual quality next to real games matters, when a game plays fine but its screenshots look like a browser toy beside the references, or when a reviewer keeps soft-passing weak visuals. Not for general app scaffolds or gameplay-only prototypes.