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Found 2 Skills
Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes. Triggers on: new in v4, Phaser 4 features, RenderNode, SpriteGPULayer, CaptureFrame, Gradient game object, Noise game object, new tint modes. For migrating v3 code to v4, see the v3-to-v4-migration skill instead.
Use when upgrading an existing TypeScript codebase from Inngest SDK v3 to v4, or when fixing mixed v3/v4 API usage. Covers detecting current SDK usage, moving triggers into createFunction options, replacing EventSchemas with eventType/staticSchema, moving serve options to the client, updating realtime imports, rewriting step.invoke string IDs, checkpointing/serverless runtime settings, Connect option changes, and verification.