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Found 104 Skills
Master the uv package manager for fast Python dependency management, virtual environments, and modern Python project workflows. Use when setting up Python projects, managing dependencies, or optimizing Python development workflows with uv.
Guide for using uv, the Python package and project manager. Use this when working with Python projects, scripts, packages, or tools.
Idiomatic Python 3.14+ development. Use when writing Python code, CLI tools, scripts, or services. Emphasizes stdlib, type hints, uv/ruff toolchain, and minimal dependencies.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
A comprehensive skill for integrating and using uView UI with UniApp projects. This skill focuses on UniApp-specific integration, configuration, and platform-specific considerations when using uView UI in UniApp applications. Use this skill whenever the user needs to integrate uView UI into UniApp projects, configure UniApp-specific settings, or handle platform differences.
Modern Python development with uv, ruff, mypy, and pytest. Use when: - Writing or reviewing Python code - Setting up Python projects or pyproject.toml - Choosing dependency management (uv, poetry, pip) - Configuring linting, formatting, or type checking - Organizing Python packages Keywords: Python, pyproject.toml, uv, ruff, mypy, pytest, type hints, virtual environment, lockfile, package structure
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Guidelines for Python dependency management using uv, the fast Python package installer and resolver.
Guides the agent through Python project management with uv, the fast Rust-based package and project manager. Triggered when users say "create a Python project", "init a Python project with uv", "add a dependency", "manage Python packages", "sync dependencies", "lock dependencies", "run a Python script", "set up pyproject.toml", or mention uv, package management, virtual environments, or Python project initialization.
Sets up Python development environment using UV for fast dependency management. Configures virtual environment, dependencies, testing (pytest), linting/formatting (ruff), and type checking (mypy). ALWAYS use UV - NEVER use pip directly. Use when starting work on Python projects, after cloning Python repositories, setting up CI/CD for Python, or troubleshooting Python environment issues.
Python scripting with uv and PEP 723 inline dependencies. Use when creating standalone Python scripts with automatic dependency management.