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Found 3 Skills
Brainstorm feature ideas for a new product in initial discovery from PM, Designer, and Engineer perspectives. Use when starting product discovery for a new product, exploring features for a startup idea, or doing initial ideation.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
Use when designing a product change before building it — deciding whether it needs a BRD, PRD, UX note/XDS, or SD/SDD; authoring or amending those artifacts; writing user stories; designing journeys and interactions; choosing controls, states, failures, and recovery; reviewing the result; or handing product decisions to another stateless worker. This skill owns a CONDITIONAL DECISION CHAIN, the boundary between PRODUCT REQUIREMENT AUTHORITY and EXPERIENCE REALIZATION, the PRODUCT-STORY and INTERACTION-SCENARIO grammars, Data · Time · Path · Frame state prompts, durable repository/PR handoff, rendered review, and a PROPORTIONALITY rule that caps process cost. It is a thinking aid, not a governance system — it produces no statuses, hashes, approval records, artifact quotas, or merge gates.