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Found 4 Skills
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Conduct heuristic evaluation of user interfaces using Nielsen's 10 usability principles. Use this skill when the user needs to audit a website, app, or interface for usability issues, prioritize UX improvements, or conduct a quick expert review without user testing — even if they say 'review this UI', 'find usability problems', or 'why do users struggle with our app'.
Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.
Orchestrated, holistic UX review of a screen, flow, or component. Establishes context once, auto-runs the always-relevant lenses (usability, microcopy, dark patterns), offers the context-dependent ones (accessibility, aesthetics, IA, mobile, visual foundations), and returns one prioritized report. Trigger when the user asks for a full design review, "review my UI/screen/flow", "is this good UX", "audit this design", or general design feedback — but NOT when they name a single specific lens.