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Found 6 Skills
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Game development expert including DragonRuby, Unity, and game mechanics
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.