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Found 54 Skills
Non-glass SwiftUI APIs from WWDC 2025 (iOS 26, macOS 26, visionOS 26). Covers @Animatable macro, TextEditor with AttributedString/AttributedTextSelection/AttributedTextFormattingDefinition, FindContext, WebView/WebPage, UIHostingSceneDelegate, ToolbarSpacer, Slider ticks, windowResizeAnchor, dragContainer, draggable(containerItemID:), scrollEdgeEffectStyle, tabBarMinimizeBehavior. Use when building rich text editors, embedding web content, bridging UIKit scenes to SwiftUI, or configuring scroll edge effects and tab bar minimization. DO NOT use for Liquid Glass design patterns (use apple-liquid-glass-design), general Swift or pre-iOS 26 SwiftUI (use swiftui-ui-patterns).
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.
Checks and suggests accessibility improvements for SwiftUI and UIKit code including VoiceOver labels, dynamic type support, and color contrast. Use when creating or modifying UI components, views, or when the user asks about accessibility.
Bridge UIKit and SwiftUI — wrap UIKit views/view controllers in SwiftUI using UIViewRepresentable/UIViewControllerRepresentable, embed SwiftUI in UIKit with UIHostingController, and handle the Coordinator delegate pattern. Use when integrating camera previews, map views, web views, mail compose, document scanners, PDF renderers, text views with attributed text, or any third-party UIKit SDK into a SwiftUI app. Also use when migrating a UIKit app to SwiftUI incrementally, or when needing UIKit features not yet available in native SwiftUI.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus model and Siri Remote navigation, watchOS Digital Crown focus, visionOS gaze/hover and RealityKit InputTargetComponent, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
Core iOS/Swift development skills. Used when writing or modifying Swift/SwiftUI/UIKit code, designing UI architecture, optimizing performance, creating components, and handling navigation. Covers Swift coding specifications, SwiftUI best practices, UIKit development, navigation architecture (Coordinator/NavigationStack), animations, component design, and performance optimization.
iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files. Use when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit/SnapKit/SwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
Use when building iOS apps with UIKit, implementing MVVM/MVC/Coordinator patterns, or integrating UIKit with SwiftUI.
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.