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Found 2 Skills
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Build sales-ready account intelligence for companies, prospects, customers, partners, and target buyers. Use when the user asks for sales prep, account brief, meeting prep, buyer research, expansion signals, customer intelligence, trigger events, executive context, outreach angles, or market/account context for GTM teams.