Loading...
Loading...
Found 297 Skills
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Builds WPF on .NET 8+. Host builder, MVVM Toolkit, Fluent theme, performance, modern C# patterns.
Integrate a HuggingFace Computer Vision model into the NVIDIA TAO Toolkit ecosystem (tao-core config, tao-pytorch trainer, tao-deploy TensorRT pipeline). Use when the user asks to "integrate a HuggingFace model into TAO", "add an HF model to TAO Toolkit", "wire a HuggingFace ViT/DETR/ SegFormer into tao-pytorch", "build a TAO trainer + deploy pipeline for an HF CV model", or pastes a HuggingFace model URL/ID and wants it turned into a TAO model. Covers the full 7-phase loop: prerequisites check, HuggingFace inspection and validation, codebase exploration, tao-core configuration and native trainer implementation, ONNX export plus TensorRT deploy integration, packaging and L0 testing, container-based end-to-end validation, and (conditional) accuracy/latency tuning. Supports classification, object detection, semantic / instance / panoptic segmentation, zero-shot detection, and depth estimation.
PDF Toolkit handles mixed PDF workflows with a flexible toolset for page organization, basic editing, viewing, and general document processing, built on ComPDF’s all-in-one PDF stack and best used when one request involves multiple PDF operations. It matches triggers such as “pdf toolkit,” “all-in-one pdf,” “process this pdf,” “pdf workflow,” “handle pdf file,” and “multiple pdf operations.” Example queries include “Merge these files, rotate the wrong pages, and return a clean final PDF,” “Help me organize this PDF before I send it to the client,” and “Process this PDF end to end and give me a shareable output.”
Toolkit client usage for AIClient, AppDBClient, WorkflowClient, and CodeEngineClient.
Comprehensive Redux Toolkit best practices for React and Next.js applications with TypeScript.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Verify Claude Code Toolkit installation, diagnose issues, and guide new users through first-time setup
Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.
Master modern React state management with Redux Toolkit, Zustand, Jotai, and React Query. Use when setting up global state, managing server state, or choosing between state management solutions.
Intercept and debug HTTP traffic from any CLI, service, or script using HTTP Toolkit. Use when you need to inspect LLM API calls, backend requests, auth flows, or debug network-level issues across any language or runtime.
Provides comprehensive guidance for Redux state management including stores, actions, reducers, middleware, selectors, and Redux Toolkit. Use when the user asks about Redux, needs to manage global state, implement Redux patterns, or work with Redux middleware.