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Found 17 Skills
Go concurrency patterns including goroutine lifecycle management, channel usage, mutex handling, and sync primitives. Use when writing concurrent Go code, spawning goroutines, working with channels, or documenting thread-safety guarantees. Based on Google and Uber Go Style Guides.
Use when implementing Network.framework connections, debugging connection failures, migrating from sockets/URLSession streams, or adopting structured concurrency networking patterns - prevents deprecated API usage, reachability anti-patterns, and thread-safety violations with iOS 12-26+ APIs
Expert guidance on Swift Concurrency best practices, patterns, and implementation. Use when developers mention: (1) Swift Concurrency, async/await, actors, or tasks, (2) "use Swift Concurrency" or "modern concurrency patterns", (3) migrating to Swift 6, (4) data races or thread safety issues, (5) refactoring closures to async/await, (6) @MainActor, Sendable, or actor isolation, (7) concurrent code architecture or performance optimization, (8) concurrency-related linter warnings (SwiftLint or similar; e.g. async_without_await, Sendable/actor isolation/MainActor lint).
CRITICAL: Use for concurrency/async. Triggers: E0277 Send Sync, cannot be sent between threads, thread, spawn, channel, mpsc, Mutex, RwLock, Atomic, async, await, Future, tokio, deadlock, race condition, 并发, 线程, 异步, 死锁
iOS crash-hunter skill that finds and fixes gnarly concurrency, memory, and I/O bugs using TDD. Every rule shows dangerous code, a failing test that proves the crash, and the fix that makes it pass. Complements ios-testing, swift-optimise, and other ios-*/swift-* skills. Triggers on tasks involving data races, retain cycles, deadlocks, async/await pitfalls, file corruption, thread safety, or crash debugging in Swift/iOS apps.
Use when writing ANY code with async, actors, threads, or seeing ANY concurrency error. Covers Swift 6 concurrency, @MainActor, Sendable, data races, async/await patterns, performance optimization.
Use when needing thread-safe primitives for performance-critical code. Covers Mutex (iOS 18+), OSAllocatedUnfairLock (iOS 16+), Atomic types, when to use locks vs actors, deadlock prevention with Swift Concurrency.
Concurrency audit worker (L3). Checks race conditions, missing async/await, resource contention, thread safety, deadlock potential. Returns findings with severity, location, effort, recommendations.
Use when debugging schema migration crashes, concurrency thread-confinement errors, N+1 query performance, SwiftData to Core Data bridging, or testing migrations without data loss - systematic Core Data diagnostics with safety-first migration patterns
Use this skill when working with Unreal Engine async operations, threading, parallel execution, or concurrency. Also use when the user mentions 'FRunnable', 'FAsyncTask', 'TaskGraph', 'UE::Tasks', 'ParallelFor', 'TFuture', 'TPromise', 'Async()', 'thread safety', 'FCriticalSection', 'FRWLock', 'background thread', 'game thread dispatch', or 'thread pool'. For networking async (RPCs, replication), see ue-networking-replication. For asset streaming, see ue-data-assets-tables.
Initialize and manage Alibaba Cloud SDK clients in Java. Covers singleton pattern, thread safety, endpoint vs region configuration, VPC endpoints, sync vs async clients, and file upload APIs. Use when the user creates Java SDK clients, configures endpoints, asks about thread safety, singleton patterns, async calls, or VPC endpoint setup.
Concurrency and async programming expert. Handles Send, Sync, threads, async/await, tokio, channels, Mutex, RwLock, deadlock prevention, and race condition debugging.