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Found 12 Skills
Create animated flipbook textures for Blockbench and Minecraft using blockbench-gpt-image-textures and GPT Image 2.5. Plan frame dimensions and motion, generate a sprite sheet, repack grids or horizontal sheets into a vertical PNG, and configure animation playback and target metadata. Use for animated block textures, looping texture effects, or sprite-sheet-to-flipbook conversion.
Animate in Godot 4.x three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
Generate and add sprites to a Remix game
Convert sequence frame images or Sprite Sheets into high-quality GIF animations. Supports custom FPS, layout splitting, and loop playback.
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).
Use this skill when creating pixel art sprites, animating sprite sheets, building tilesets for 2D games, or managing indexed color palettes. Triggers on pixel art, sprite sheet, sprite animation, tileset, tile map, pixel palette, indexed color, dithering, sub-pixel animation, NES palette, walk cycle sprite, and any task involving low-resolution raster art for games or retro aesthetics.
Generate 2D sprite sheets, animated GIFs, transparent PNGs, layered maps, and engine-ready prototypes for Godot/Unity using Codex-driven asset pipelines.
Use when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames. Keywords: pixel art, sprite, sprite sheet, spritesheet, 16-bit, 32x32, walk cycle, animation frames, palette, dithering, pack, split.
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.
Put a cursor-tracking mascot on a page -- a chibi character that turns its head toward the pointer and reacts when clicked. Picks one of the fifty-two drawn characters and wires up the React component, or draws a new one (with your own image tool, the OpenAI images API, or from a photo of the user), builds its two sprite sheets into aligned atlases and verifies they do not jump. Use when the user asks for a mascot, a character that watches the cursor, a portfolio head, wants one of the existing characters on their page, or wants a new character drawn.