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Found 6 Skills
Smooth spline path animations for Remotion compositions — linear and Catmull-Rom splines with SVG path generation
Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.
Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use when deciding between meshes, SDFs, voxels, splines, parametric surfaces, fields, or hybrid geometry workflows for games.
Design smooth game motion with splines, Bezier curves, interpolation, derivative continuity, path parameterization, and speed control. Use when implementing camera rails, waypoint paths, vehicle routes, projectile trails, animation curves, roads, rivers, or any motion/path system that must feel smooth.
Build, revise, and debug Bayesian models with PyMC. Use when choosing likelihoods and priors, specifying model/data dimensions, fitting hierarchical models, GPs, time series, mixtures, BART or splines, selecting inference methods, resolving failed initial evaluation or model/data shape errors, generating predictions, or testing model code with simulated data and simulation-based calibration (SBC). Covers PyMC 6+, PyTensor 3+ and ArviZ 1.0 DataTree workflows.
Manage Unity Package Manager (UPM) packages