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Found 9 Skills
Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro
Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.
visionOS platform-specific development with spatial computing, RealityKit, immersive spaces, and volumes. Use when building Vision Pro apps, 3D experiences, or mixed reality features.
Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web
Designs interactive AR/VR experiences using 3D modeling, spatial computing, and user interface optimization.
visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility.