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Found 12 Skills
Build TypeScript clients for SpacetimeDB. Use when connecting to SpacetimeDB from web apps, Node.js, Deno, Bun, or other JavaScript runtimes.
SpacetimeDB development best practices for TypeScript server modules and client SDK. This skill should be used when writing, reviewing, or refactoring SpacetimeDB code to ensure optimal patterns for real-time, multiplayer applications. Triggers on tasks involving SpacetimeDB modules, tables, reducers, subscriptions, or React integration.
Use this skill first for any SpacetimeDB task; it routes to focused skills for modules, tables, reducers, procedures, views, clients, subscriptions, CLI commands, auth, RLS, HTTP APIs, SQL, deployment, serialization, tutorials, quickstarts, and upgrades. Triggers on: spacetime, spacetimedb, SpacetimeDB, stdb, module, reducer, table, procedure, view, subscription, DbConnection, spacetime generate, spacetime publish, spacetime sql, BSATN, SATS, row-level security, RLS, Maincloud, standalone, Unity, Unreal.
Develop SpacetimeDB server modules in Rust. Use when writing reducers, tables, or module logic.
Build C# modules and clients for SpacetimeDB. Covers server-side module development and client SDK integration.
Understand SpacetimeDB architecture and core concepts. Use when learning SpacetimeDB or making architectural decisions.
SpacetimeDB Unreal Engine client SDK reference. Use when building Unreal Engine clients that connect to SpacetimeDB.
SpacetimeDB TypeScript/React client SDK reference. Use when building web clients that connect to SpacetimeDB.
Understand SpacetimeDB architecture, core concepts, and current capabilities. Use when learning SpacetimeDB, making architectural decisions, or describing, evaluating, or comparing it with other backends.
SpacetimeDB C#/.NET client SDK reference. Use when building C# clients that connect to SpacetimeDB (console, desktop, or any .NET app).
Operate a running SpacetimeDB database through MCP tools rather than the CLI - list databases, read schemas, run SQL, and call reducers. Use when the client exposes spacetimedb MCP tools and the task is to inspect or change data in a live database.
Integrate SpacetimeDB with Unity game projects. Use when building Unity clients with MonoBehaviour lifecycle, FrameTick, and PlayerPrefs token persistence.