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Found 10 Skills
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
Generate audio on Moda: voiceover/TTS, narration, music, jingles, sound effects — up to 10 minutes per render, delivered as a file (audio can't be placed on a canvas). Use for: voiceover, narration, "read this aloud", jingle, background music, SFX. Pairs with moda-video-clip for scored video. Metered.
Generate audio tones, noise, DTMF signals, and simple sound effects programmatically. Export to WAV or MP3 format.
Music and sound effects generation — 8 providers with fallback chains, user-configurable preferences, local and cloud options.
Help users integrate Runway audio APIs (TTS, sound effects, voice isolation, dubbing)
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Triggers include: any mention of 'sound effect', 'sfx', 'generate sound', 'make a sound', 'audio effect', 'ambient sound', 'foley', 'sound clip', 'noise', or requests to produce a specific sound (e.g. 'make a gunshot sound', 'generate thunder', 'create the sound of rain'). Also use when the user describes an action or scenario and wants the corresponding audio (e.g. 'someone getting spanked', 'a door slamming', 'cartoon boing'). Do NOT use for speech synthesis, music generation with melody/lyrics, or voice cloning.
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.
Sound and music - the Audio API (AudioPlayer, AudioEmitter, AudioListener, AudioDeviceOutput, Wire, effects, faders), classic Sound/SoundGroup, 2D vs 3D audio, music and SFX volume, client vs server playback, asset permissions, streaming caveats, voice routing, text-to-speech. Use when adding music, sound effects, spatial audio, mixing, or fixing sounds that don't play.