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Found 7 Skills
DAG-based multi-skill orchestration: Discover, Plan, Validate, Execute. Builds execution graphs for tasks requiring multiple skills in sequence or parallel with dependency resolution and context passing. Use when a task requires 2+ skills chained together, parallel skill execution, or conditional branching between skills. Use for "compose skills", "chain workflow", "multi-skill", or "orchestrate skills". Do NOT use when a single skill can handle the request, or for simple sequential invocation that needs no dependency management.
Typed knowledge graph for structured agent memory and composable skills. Use when creating/querying entities (Person, Project, Task, Event, Document), linking related objects, enforcing constraints, planning multi-step actions as graph transformations, or when skills need to share state. Trigger on "remember", "what do I know about", "link X to Y", "show dependencies", entity CRUD, or cross-skill data access.
Creative writing skill for analyzing and critiquing story content. Use when the user requests feedback, critique, or analysis of their writing. Provides balanced feedback calibrated to intended audience.
Standardized patterns for how agents discover, reference, and compose skills using progressive disclosure architecture
Create workflow-* skills by composing existing skills into end-to-end chains. Turns a user idea into a workflow_spec.md SSOT (via workflow-brainstorm), discovers available skills locally + from skills.sh, and generates a new workflow-<slug>/ skill package. Use when you want to design a new workflow, chain multiple skills into a flow, or turn scattered atomic skills into a resumable plan-then-confirm workflow.
Scaffold and maintain a reusable research → design → plan → orchestrate → act folder for any non-trivial work — software features, marketing campaigns, org changes. Drops a domain-agnostic spine (00-README · 01-plan · 02/03 research · 04-discussion newest-first · 05-tracking · 09-orchestration · artifact/board.html plan-board) plus stateless action-skills that augment the docs in place without clobbering hand-written prose. Composes ikenga-artifact-builder, huashu-design, frontend-design, ikenga-pkg-builder when present; degrades gracefully when not. Profile-driven: `software` (rich default, code work), `general` (lean, non-code — campaigns, org changes), and `content` (editorial/marketing with key art). TRIGGER when the user asks to start a real plan for non-trivial work ("plan a feature," "scaffold a plan folder," "set up groundwork for…"), references an existing plans/ folder by groundwork structure, or runs any of these actions: groundwork init / research / design / review / clarify / orchestrate / refresh-board / refresh-living-spec / status. DO NOT TRIGGER for one-off code changes, single-document writeups, ADRs, or content that fits in a single markdown file — those don't need a multi-doc plan folder. If the user just wants a single artifact (dashboard, mockup), route to ikenga-artifact-builder instead.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.