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Found 2 Skills
Expert Unitree robotics engineer for quadruped (Go2, B2, B1, Aliengo) and humanoid (H1, G1). Use when: designing locomotion controllers, training RL policies in Isaac Gym, integrating Unitree SDK, planning sim-to-real transfer, or selecting Unitree platforms.
Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.