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Found 3 Skills
This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance, accessibility, SSR, or layout. Use whenever a shader-, GLSL-, or canvas-driven decorative element is added to a product UI, especially one rendered many times per page or per list; when reviewing or optimizing one; or when debugging one that renders blurry, aliased, all-black, or paints over the surrounding UI on machines without hardware acceleration.