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Found 5 Skills
Anti-exploit design, security auditing, and hardening Roblox games. Movement exploits, remote exploitation, economy attacks, DataStore abuse, and server-authority enforcement. Use when designing security systems or auditing code for vulnerabilities.
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
Multiplayer game development principles. Architecture, networking, synchronization.
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization