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Found 20 Skills
Builds Flutter layouts using the constraint system and layout widgets. Use when creating or refining the UI structure of a Flutter application.
Creates dynamic, responsive Angular toolbars with Syncfusion. Configure button items, separators, input components, templates, styling, tooltips, links, and responsive scrolling. Supports customization, accessibility, keyboard navigation, RTL mode, and component embedding for building professional toolbar interfaces in Angular applications.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
A multi-screen mobile onboarding flow rendered as three phone frames side by side — splash, value-prop, sign-in. Status bar, swipe dots, primary CTA. Use when the brief mentions "mobile onboarding", "iOS onboarding", "phone signup", or "移动端引导".
Implement the Syncfusion React Toolbar component to create responsive command bars and action toolbars. This skill covers organizing buttons, separators, and input components with various overflow handling modes. Use this when building rich text editors, document editors, or command-driven interfaces in React applications.
This skill should be used when the user asks to "add health bar", "create menu", "UI elements", "dialog box", "inventory system", "create buttons", "HUD overlay", "score display", "minimap", "progress bar", "bitmap text", "interactive button", or "UI layout".
GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.
Generates multiple distinct design variants of a component or page, each with a completely different visual direction, then implements the chosen one. Use when the user asks to redesign, restyle, explore design options, create multiple visual directions, or compare design approaches for any UI element -- components, pages, sections, dashboards, landing pages, or full layouts.
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
Design and implement distinctive, production-ready frontend interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.).
Common interface patterns, navigation patterns, form patterns, data display patterns, feedback patterns, and accessibility considerations