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Found 48 Skills
Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
Converts DOCX/PDF/PPTX to high-quality Markdown with automatic post-processing. Fixes pandoc grid tables, simple tables, image paths, CJK bold spacing, attribute noise, and code blocks. Benchmarked best-in-class (7.6/10) against Docling, MarkItDown, Pandoc raw, and Mammoth. Trigger on "convert document", "docx to markdown", "parse word", "doc to markdown", "解析word", "转换文档".
Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.
Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
Lighting, atmosphere, post-processing, and visual mood for Roblox. Time of day, Lighting properties, Atmosphere, ColorCorrection, Bloom, DepthOfField, SunRays. Use when setting up environment visuals or creating mood/atmosphere.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.