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Found 2 Skills
Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer-lock loss, a full reset, and a stable clock and timestep — so the loop stays deterministic and recoverable.
System-level input polling and player movement control in Decentraland. Covers inputSystem, InputModifier, PointerLock, and PrimaryPointerInfo. Use when the user wants continuous key polling, WASD-controlled entities, to freeze the player during a cutscene, FPS-style cursor lock, or multi-key combo patterns. For event-driven clicks and hover on entities see add-interactivity.