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Found 6 Skills
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.
Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.
Expert system designer for tabletop roleplaying games covering dice mechanics, character creation, combat systems, narrative frameworks, GM tools, and playtesting methodologyUse when "tabletop rpg, ttrpg design, dice mechanics, character creation system, combat system design, gm tools, pbta, powered by the apocalypse, forged in the dark, blades in the dark, osr design, old school renaissance, narrative rpg, rules-light rpg, crunchy system, session zero, safety tools, x-card, fail forward, fiction first, player-facing rolls, advantage disadvantage, target number, dice pool, tabletop, rpg, game-design, dice-mechanics, pbta, osr, narrative-games, ttrpg, gm-tools, character-creation, blades-in-the-dark, forged-in-the-dark" mentioned.
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.