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Found 5 Skills
Produces calibrated three-point estimates (best/likely/worst case) with explicit unknowns, confidence intervals, and assumption documentation. Breaks work into atomic units, identifies technical and scope uncertainties, calculates PERT ranges, and provides confidence rationale. Triggers on: "estimate this", "how long will this take", "effort estimate", "time estimate", "best case worst case", "confidence interval", "sizing", "estimate effort", "how big is this", "story points", "t-shirt sizing", "estimate the work", "PERT". NOT for task decomposition, implementation plans, or dependency mapping — use task-decomposer instead. Use this skill when a task or project needs an effort estimate with explicit uncertainty.
General rules pertaining to Mobile UI development. Covers UI/UX best practices, state management, and navigation patterns.
Conducts a guided conversational interview with the user about the image or scene they want to create, asking pertinent questions to fully understand their vision, then synthesizes a perfect model-appropriate prompt with recommended settings. Use when the user says "I want to create...", "help me make an image of...", "I have an idea for...", or asks for help crafting a prompt.
Use when computing orbits, planning maneuvers, propagating trajectories, or analyzing orbital perturbations for spacecraft or celestial bodies. Use when "orbit, trajectory, maneuver, delta-v, Hohmann, Keplerian, perturbation, J2, TLE, orbital elements, semi-major axis, eccentricity, inclination, RAAN, spacecraft propagation, Lambert solver, interplanetary, " mentioned.
Estimate project scope, timeline, and resource requirements using multiple estimation techniques including bottom-up, top-down, and analogous estimation methods for accurate project planning.