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Learn how to build a simple WebRTC video call application using PocketBase as a signaling server, enabling peer-to-peer communication with SQLite on the server and realtime updates via Server Sent Events.
WebRTC peer-to-peer communication. Signaling, ICE/STUN/TURN, media streams, data channels, screen sharing, and SFU integration (mediasoup, LiveKit). USE WHEN: user mentions "WebRTC", "video call", "peer-to-peer", "P2P", "screen sharing", "data channel", "STUN", "TURN", "mediasoup", "LiveKit" DO NOT USE FOR: server-to-client streaming - use `sse`; chat messaging - use `socket-io`