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Found 7 Skills
Advanced window and view management patterns for Electrobun desktop applications. This skill covers multi-window architectures, BrowserView for embedded webviews, window lifecycle management, window orchestration, tab systems, and complex window hierarchies. Use this skill when building applications with multiple windows, implementing browser-like tab interfaces, managing parent-child window relationships, creating floating panels or toolbars, implementing picture-in-picture modes, managing window state persistence across sessions, or building applications that require sophisticated window coordination. Triggers include "multiple windows", "tab system", "BrowserView", "window orchestration", "floating window", "child window", "window state", "window manager", "multi-window app", or discussions about complex window management in Electrobun desktop applications.
Modernizes UIKit apps for multi-window environments by replacing legacy shared-state APIs with context-appropriate modern alternatives. This includes references to mainScreen, interfaceOrientation, application and scene lifecycle, as well as safe area inset updates.
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Use when defining, reviewing, or operating SLOs/SLIs/error budgets. Triggers on "define an SLO", "what should our SLO be", "error budget", "burn rate", "SLI", "service level objective", "Google SRE workbook", "multi-window burn-rate alert", or any reliability-target question. Ships SLO designer, error-budget calculator with multi-window burn-rate thresholds, and SLO reviewer that catches the common bugs (target too aggressive, window too short, conflicting SLOs, no SLI definition). 4 references on SLO principles + SLI design + error budget math + composition with feature-flags-architect/chaos-engineering/kubernetes-operator. NOT a generic observability skill — specifically the SLO discipline.
Build, scaffold, refactor, debug, review, and visually validate production Rust desktop interfaces with GPUI. Use for setting up a production-ready GPUI starter app; new GPUI apps or components; Entity, Context, action, async, and lifecycle architecture; Apple-style macOS UI, Liquid Glass or translucent materials, motion, gestures, focus, keyboard, accessibility, text input, IME, clipboard, drag and drop, menus, multi-window behavior, and restoration; packaging, CI, performance, and testing work; or translating selected Paper.design frames into maintainable GPUI code with screenshot comparison. Covers published GPUI and pinned Zed revisions, macOS/Linux/Windows boundaries, narrow AppKit interop, and stability audits.
Advanced Tauri event patterns for bidirectional communication, streaming data, window-to-window messaging, and custom event handling