Loading...
Loading...
Found 3 Skills
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Deploy and operate the RTVI-CV-3D stack (also known as MV3DT, Multi-View 3D Tracking, or RTVI-CV-MV3DT) — per-camera DeepStream perception plus BEV Fusion over multiple calibrated cameras. Use when the user says "deploy RTVI-CV-3D", "deploy rtvi-cv-3d", "deploy MV3DT", "deploy multi-view 3D tracking", "deploy rtvi-cv-mv3dt", "enable multi-camera tracking", "enable multi camera tracking", "set up multi-camera tracking", "multi-camera tracking", "run RTVI-CV-3D on my videos", "run MV3DT on my videos", "run RTVI-CV-3D / MV3DT on RTSP", "run on the sample dataset", "set up 3D tracking", or provides a 4-camera warehouse video/RTSP set. Routes between sample-data, custom-videos, and custom-RTSP flows; auto-chains to `vss-generate-video-calibration` when calibration data is missing.
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.