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Found 6 Skills
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Deploy and operate the RTVI-CV-3D stack (also known as MV3DT, Multi-View 3D Tracking, or RTVI-CV-MV3DT) — per-camera DeepStream perception plus BEV Fusion over multiple calibrated cameras. Use when the user says "deploy RTVI-CV-3D", "deploy rtvi-cv-3d", "deploy MV3DT", "deploy multi-view 3D tracking", "deploy rtvi-cv-mv3dt", "enable multi-camera tracking", "enable multi camera tracking", "set up multi-camera tracking", "multi-camera tracking", "run RTVI-CV-3D on my videos", "run MV3DT on my videos", "run RTVI-CV-3D / MV3DT on RTSP", "run on the sample dataset", "set up 3D tracking", or provides a 4-camera warehouse video/RTSP set. Routes between sample-data, custom-videos, and custom-RTSP flows; auto-chains to `vss-generate-video-calibration` when calibration data is missing.
Sparse4D for multi-camera temporal 3D object detection and tracking. Uses sparse queries with deformable attention across camera views and time for end-to-end 3D perception, with an instance bank for temporal tracking. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Sparse4D model. Trigger phrases include "train Sparse4D", "multi-camera 3D detection", "temporal 3D tracker", "sparse query 3D perception".
Engineer the technical AV production of a technical event once the format and session grid are fixed - capture tiers from a single smartphone to multi-camera vision mixing, signal-path architecture separating room display from recorded output and crew monitor, redundancy against named recorded-audio failure modes, AV crew roles, the written technical spec handed to venue sourcing, the Media budget line, rehearsal, and the publication pipeline. Use whenever the user mentions conference AV, recording or livestreaming talks, cameras, microphones, an AV supplier brief, or a backup plan for a technical failure - even if they never say "production". Do NOT use to decide whether to run hybrid or virtual at all - use samber/dev-event-organizer-skills@event-format-selection instead.
Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4 output, passes, the 5.0 compositor API, CLI and multi-camera batch rendering. Use for any still, animation or turntable render.
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.