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Found 46 Skills
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
Creates minimalist, mobile-first Home Assistant dashboards using Mushroom cards (13+ types) including entity, light, climate, chips, and template cards with card-mod styling support. Use when building modern HA dashboards, creating compact mobile interfaces, styling entity cards, using chips for status indicators, or combining Mushroom with card-mod for custom CSS.
Implements Syncfusion Flutter Cartesian Charts (SfCartesianChart) for a wide range of 2D chart types in Flutter apps. Use when working with line, column, bar, area, spline, scatter, bubble, financial, stacked, or histogram charts. This skill covers axis types (NumericAxis, CategoryAxis, DateTimeAxis), zoom and pan, tooltip, trackball, legend, annotations, technical indicators, trendlines, and chart export.
Implements Syncfusion .NET MAUI Color Picker (SfColorPicker). Use when implementing color picker functionality, color selection UI, palette mode, spectrum mode, or alpha slider configuration in .NET MAUI applications. Covers inline rendering, popup customization, color changed events, localization, and liquid glass effect.
Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and system-like components.
Implements Syncfusion .NET MAUI Toolbar (SfToolbar) for navigation bars and command bars. Use when working with toolbars, toolbar items, navigation bars, toolbar buttons, or action toolbars in .NET MAUI applications. This skill covers toolbar item configuration, icons, text, overflow behavior, orientation, selection modes, and toolbar customization.
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
Implements Syncfusion .NET MAUI TimePicker (SfTimePicker) control. Use when implementing time selection, time picker controls, or time input UI in .NET MAUI. This skill covers installation, configuration, time formats (14 predefined formats), picker modes (Dialog/RelativeDialog), intervals, time restrictions, looping, events, and customization.
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, settings, empty states — or when polishing motion, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, purposeful Reanimated motion, a simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "polish the UI", "make it feel native", or any mobile design/implementation task.
iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files. Use when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit/SnapKit/SwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.
Checks and suggests accessibility improvements for SwiftUI and UIKit code including VoiceOver labels, dynamic type support, and color contrast. Use when creating or modifying UI components, views, or when the user asks about accessibility.