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Found 6 Skills
Fact lookup: Apple Human Interface Guidelines corpus (greppable markdown). Query on demand for accessibility and ergonomic minimums (hit-target sizes, Dynamic Type), platform terminology, system component capabilities, and App-Review-relevant conventions. Not design direction.
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including AI-generated ones) look consistent and polished, building an in-app component library, or auditing an app for design-system drift (hardcoded colors, spacing, fonts). For platform styling specifics (semantic colors, HIG rules, native controls) use expo-native-ui; for Tailwind/CSS setup use expo-tailwind-setup; for folder layout of a new app use expo-project-structure.
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
Apple Human Interface Guidelines interaction and UX patterns.
Apply production-grade design standards when building or reviewing pages, components, or UI. Use this skill whenever the user asks to build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality. Triggers on build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design. Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters.