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Found 2 Skills
Peer-to-peer multiplayer in Decentraland using CRDT networking with syncEntity and MessageBus. Use when the user wants multiplayer, synced entities, shared world state, broadcast events, or player-to-player communication without a server. Do NOT use for server-authoritative multiplayer, anti-cheat, or persistent storage (see authoritative-server). Do NOT use for screen UI (see build-ui).
DDD and CQRS backends on Cloudflare Workers: thin entrypoints, message bus, unit of work, outbox, idempotency, and rules for D1, Postgres, Queues, Workflows, and Durable Objects. Use for server code, bindings, or `wrangler.jsonc`.