Loading...
Loading...
Found 34 Skills
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.
Performance profiling and optimization for Roblox. Server frame time, client FPS, memory management, network bandwidth, Luau-specific optimization, asset budgets. Use when diagnosing lag, optimizing hot paths, or setting performance budgets.
Luau best practices and clean code patterns for Roblox development. Use this skill when: - Writing new Luau modules, services, or controllers - Reviewing code for quality and maintainability - Setting up project structure and organization - Implementing error handling and validation - Managing memory and preventing leaks - Writing secure server-authoritative code - Following Roblox-specific conventions - Refactoring or improving existing code Triggers: "best practices", "clean code", "code review", "refactor", "code quality", "naming convention", "code style", "module pattern", "service pattern", "memory leak", "error handling", "pcall", "security", "server authority", "validation", "code organization"
Roblox Luau Development Workflow for implementing, reviewing, and refactoring Roblox game scripts, ModuleScript, ServerScript, LocalScript, RemoteEvent/RemoteFunction, DataStore, and server/client layering. Use when working on Roblox, Luau, Roblox Studio code, Rojo-synced scripts, gameplay systems, UI scripts, replication, remotes, or Roblox services.
Router skill. Luau language mastery has been split into three focused skills for better context efficiency. Load the specific one you need.
Iterative debug loop for Luau/Roblox issues
Use for Luau type-system work focused on strictness modes, annotations, inference-aware API design, generics, refinements, advanced type patterns, and Roblox-aware type usage at the type level.
Use for Luau performance work focused on profiling hotspots, allocation-aware code structure, table and iteration costs, builtin and function-call fast paths, compiler/runtime optimization behavior, and environment constraints that change execution speed.
Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, filesystem workflows, CI pipeline.
Build and revise Rive Luau scripts across Node, Layout, Converter, Path Effect, Transition Condition, Listener Action, Util, and Test protocols. Use when the user asks to write or modify Rive scripts, choose protocols, wire script inputs or data binding, debug runtime behavior, or plan unit tests for script logic.
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences