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Found 7 Skills
Create Behavior-Driven Development (BDD) feature files using Gherkin syntax. Write clear, executable specifications that describe system behavior from the user's perspective. Use for requirements documentation, acceptance criteria, and living documentation.
Scope and assess new feature ideas → living doc with go/no-go. Elaborates vague ideas into clear concepts. First pipeline step. Triggers: user wants to add/build/implement any new capability. Not for: bugs (triage-issue), requirements (define), design (design/architect).
Technical design interview + adversarial review → living doc Technical Design section ready to implement. Stateful: detects existing sections and resumes where needed. Triggers: 'architect this,' 'how should we build,' 'design the tech,' post-define/design. Not for: scoping (explore), requirements (define), UX (design).
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
Core BDD concepts, philosophy, and the Three Amigos practice
Sync spec files with code changes. Triggers when modifying code that affects .kiro/specs/*/requirements.md or .kiro/specs/*/design.md. Use after implementing features, fixing bugs, or refactoring that changes behavior documented in specs.
[UDS] Guide through Behavior-Driven Development workflow