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Found 8 Skills
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Crafting puzzles that teach through play, create "aha" moments, and challenge without frustratingUse when "puzzle, puzzle design, puzzle game, puzzle mechanics, difficulty curve, hint system, brain teaser, riddle, logic puzzle, escape room, teaching through play, aha moment, portal puzzle, baba is you, the witness, talos principle, professor layton, puzzles, game-design, level-design, difficulty, teaching, hints, brain-teaser, escape-room, logic, challenge" mentioned.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Expert in Anvil Level Design Blender addon for Trenchbroom-inspired level design with automated material/UV management and geometry tools
Build maps, areas, zones, and large-scale environments in Roblox Studio via MCP. Use when: user asks to create a map, battle arena, lobby, hub, town, village, open area, game world, level design, or any environment that spans multiple zones or regions. Triggers on: "マップを作って", "エリアを作って", "フィールドを作りたい", "build a map", "create an arena", "make a lobby", "design a level", "make a hub world", "create a town", or any request involving spatial layout, zone planning, or multi-area environments. Scope boundary: applies to multi-zone layouts. For a single object, prop, or room interior → use building-3d-objects instead.
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.