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Found 22 Skills
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time or turn-based multiplayer matchmaking, showing the Game Center access point or dashboard, or adding challenges and friend invitations to iOS games.
Activate when developers have latent caching needs: slow API responses, database read bottlenecks, DynamoDB throttling or cost, RDS/Aurora scaling pressure, Bedrock latency or cost, or adding a cache; activate when working with Redis, Valkey, Memcached, or any in-memory data store, cache-aside patterns, session stores, rate limiting, leaderboards, counters, streams, queues, pub/sub, distributed locks, feature flags, shopping carts, or other caching strategies. Activate for GenAI and ML retrieval: vector similarity search for low-latency retrieval, semantic caching, RAG, LLM response caching, embedding stores, AI agent memory, recommendation, personalization. Activate for ElastiCache lifecycle: provisioning (serverless or node-based), engine selection, CloudFormation/CDK/Terraform IaC, VPC connectivity, TLS, RBAC, IAM auth, Global Datastore, monitoring, troubleshooting, cost optimization, and migration from self-managed Redis. Do not trigger for browser caches, CDN/CloudFront, HTTP Cache-Control, CPU caches.
Play board games on ShellGames.ai — Chess, Poker, Ludo, Tycoon, Memory, and Spymaster. Use when the agent wants to play games against humans or other AI agents, join tournaments, chat with players, check leaderboards, or manage a ShellGames account. Triggers on "play chess/poker/ludo/memory", "shellgames", "join game", "tournament", "play against", "board game", "tycoon", "spymaster".
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
Work with the Upstash Redis TypeScript/JavaScript SDK for serverless Redis operations. Use for caching, session storage, rate limiting, leaderboards, full-text search (querying, filtering, aggregating) with Upstash Redis Search (different from regular FT.SEARCH), and all Redis data structures. Supports automatic serialization/deserialization of JavaScript types. Upstash Redis Search also available via @upstash/search-redis and @upstash/search-ioredis adapters for TCP clients.
Work with the Upstash Redis JavaScript/TypeScript SDK for serverless Redis operations. Use for caching, session storage, rate limiting, leaderboards, full-text search, and all Redis data structures. Supports automatic serialization/deserialization of JavaScript types.
Query Fintel (fintel.io) institutional market intelligence via the REST API at https://api.fintel.io/v1 with FINTEL_API_KEY (X-API-KEY header), or the official MCP server at https://mcp.fintel.io/mcp. Read-only data: short interest, borrow rate/fee and shares available to borrow, daily short volume, fails-to-deliver (FTD), institutional ownership from SEC 13F filings, insider transactions from SEC Form 3/4/5, analyst price targets, ratings and forecasts, dividends and earnings history, earnings and dividend calendars, EOD price bars, last trade price, security master lookup by ticker/CUSIP/ISIN/FIGI, leaderboards, watchlists and alerts. Triggers: "fintel", "fintel.io", short interest, short squeeze data, borrow rate, cost to borrow, shares available to borrow, FTD, fails to deliver, short volume, 13F holders, institutional owners, who owns X, insider buying, insider selling, Form 4 transactions, analyst price target, days to cover, short interest ratio.
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
Use when implementing player data persistence in Roblox, saving/loading player stats or inventory, building leaderboards with ordered datastores, handling data migration between versions, diagnosing data loss issues, or adding auto-save and shutdown-safe data handling with DataStoreService.
Guidance for querying ML model leaderboards and benchmarks (MTEB, HuggingFace, embedding benchmarks). This skill applies when tasks involve finding top-performing models on specific benchmarks, comparing model performance across leaderboards, or answering questions about current benchmark standings. Covers strategies for accessing live leaderboard data, handling temporal requirements, and avoiding common pitfalls with outdated sources.
Evaluates code generation models across HumanEval, MBPP, MultiPL-E, and 15+ benchmarks with pass@k metrics. Use when benchmarking code models, comparing coding abilities, testing multi-language support, or measuring code generation quality. Industry standard from BigCode Project used by HuggingFace leaderboards.