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Found 4 Skills
When a solution seems impossible and the path forward is blocked — the antidote to any roadblock or wall. Refuses to take no for an answer: classifies what kind of "no" you actually hit, then runs targeted lateral-thinking techniques (assumption autopsy, inversion, first principles, constraint toggling, analogical transfer, and more from a 10-technique inventory) until the wall cracks or is proven load-bearing. Generates a minimum of 10 angles before evaluating any. AGENTS: use this on yourself mid-task — when an API doesn't support what you need, an approach has failed twice, or a "that's not possible" / "the only option is" sentence is forming in your response, run the fast path BEFORE reporting a dead end; every dead-end report should arrive with tried-angles receipts. Archives every wall to ~/.config/makerskills/unstuck/archive/ so you learn which techniques crack YOUR walls. Sits upstream of decide: turns "impossible" into 2–3 viable angles, then decide picks one. Triggers on "/unstuck," "I'm stuck," "this seems impossible," "we hit a wall," "there's no way to," "they said no," "dead end," "out of options," "I've tried everything," "work around this," "think outside the box."
Assumption Inversion — list the assumptions behind the current approach and flip each one, then ask where the flipped version could actually be true. Use when requirements encode beliefs nobody has questioned, when a design feels inevitable, or when incumbents all share one blind spot. Triggers include "invert", "flip it", "flip the assumption", "reverse the premise", "what if the opposite were true", "challenge the assumption". Do NOT use for analytical work like debugging, code review, or implementation tasks.
Edward de Bono's Random Stimulus technique — force-fit a random unrelated object, place, or phenomenon onto a creative target to break familiar association patterns. Use for product ideation, feature naming, brand direction, copywriting, architecture and design choices when ideas from outside the problem space would help. Triggers include "random stimulus", "random word", "force-fit", "de Bono", "inject a random object", "stare out the window", "see the tree and squeeze an idea". Do NOT use for analytical work like debugging, code review, or implementation tasks.
Break out of a locked problem frame by picking one disciplined move — reframe, provocation (Po), random stimulus, SCAMPER, inversion, structured analogy, constraint play, or family traversal — and committing to it before evaluating. Use when stuck, when options feel narrow or obvious, when iterations produce variations of the same idea, or when the user says "widen this", "break out of", "think differently", "I'm stuck", "feels too obvious", "stress-test the framing", "what am I missing", or holds two related examples and asks what lies between or beyond them. Complements challenging (which evaluates) and convening-experts (which synthesizes viewpoints); this skill generates distance, not judgment.