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Found 3 Skills
Use when the XR experience runs in the Meta Quest Browser: WebXR with IWSDK, three.js or A-Frame, PWA packaging with Bubblewrap, Horizon Billing and remote debugging. NOT for native OpenXR (quest-native), an APK submission (quest-store) or three.js depth off the headset (web3d-dev). Opt out: no xr, без xr. Triggers - "WebXR", "immersive-vr session" / "иммерсивная сессия", "three.js on Quest" / "three.js на Quest", "PWA для Quest", "IWSDK".
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in @meta-quest/bubblewrap-cli, keystore/Digital-Asset-Links, and ovr-platform-util Store upload. Use before any IWSDK/WebXR build, PWA packaging, bubblewrap, or Horizon Store upload work.
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.