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Found 2 Skills
Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. Use when starting a game, choosing what to build first, scoping an MVP, defining design questions, planning prototypes, or deciding whether an idea is ready for production.
Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously. Six-step revision process plus the single-failure backpropagation protocol. Use when a manual hot-fix has been applied, when convergence stalls, or when the same class of bug keeps reappearing.